Spectromancer definition
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Fortunately, the "indie" game developer is reinvigorating the market, and these days there seems to be more excitement about the indie games than big-name titles like Destiny or Call of Duty XXIV. Customers no longer find the popular genres of yesterday quite as fulfilling as they did a few years back and the big developers seem to be having trouble offering new options. It is easy to see parallels with the game industry of today. Meanwhile, the old studios had to open themselves up to buy-outs from outside investors, and take on new lessons about proper corporate governance. Old genres were reinvented and new ones created, reinvigorating the industry, leading to the era of summer blockbusters. New technologies - often created by the independents, who didn't have the cash to do things the old - and expensive - way, brought new options to moviemakers. Giant epics fell from grace and smaller (and cheaper) movies became more popular. The independent auteurs took up the slack, and now-famous names like Coppola, Scorsese, Spielberg and Lucas made their debuts. The big studios started floundering, especially as the increasingly lost control of the theaters.
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The industry isn't dying it's just facing many of the same problems that the movie industry faced in the late '60s through the early '80s.ĭuring the so-called "New Hollywood" period, there was a shift as many commonly-loved genres (westerns, musicals, big epics) started to fall out of favor, with a resultant loss of profitability. I hem and haw on the quality of each game's mechanics because the co-op aspect literally distracted me from engaging with them to some degree." The thrill of barking orders at friends can, in a way, cover design flaws. I'd go so far as to argue games can be less mechanically compelling, so long as the multiplayer element is engaging. Yes, the mechanics of both are sound, but given the resounding emptiness felt when played solo, perhaps the co-op element is compensating.
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The article's author uses a couple recent major titles as backdrop for the discussion: "With both Diablo III and Destiny, I'm not sure where and how to attribute my enjoyment. (Think always-online DRM, and games as services.) It's not that this is necessarily bad for gameplay - it's that design patterns are shifting, and if you don't like multiplayer, you're going to have a harder time finding games you do like. These days, it's different: many games are marketed under the illusion of being single-player, when their focus has shifted to an almost mandatory multiplayer mode. An anonymous reader writes: Multiplayer modes used to be an extra part of most games - an optional addition that the developers could build (or not) as they saw fit.